I had an interesting mix of responses to my previous post, where I gently suggested that one particular little internet shitstorm (on Nightmare Mode) could have been handled better. But the best thing that has come out of it for me has been a renewed appreciation for the complexities of individuals and group dynamics, from a whole variety of angles, and a welcome reminder that one should line up jumps to conclusions very carefully.
The most appreciative response I got was from Adam Ruch himself, who seemed genuinely devastated by the response his post had received. I was just calling it as I saw it, but he was thankful that someone else was willing to put themselves on the line over this. (For the record Adam and I live in the same city, but haven’t ever met.)
But I wasn’t the only one who was in his corner. Most interesting was seeing his conversation with Leena van Deventer. Leena is probably the most strident, taker-of-no-bullshit feminist games I know in person. Her Facebook and twitter often full of indignation at entitled men. (She also recently co-authored this article on the #1ReasonWhy phenomenon.) If one were to look at the recent gender/privilege conversation in a simplistic way, it would be easy enough to bundle Leena’s opinions in with the opinions of those who were attacking Adam’s article. But people are complicated.
Here’s part of Leena’s conversation with Adam:
@grassisleena
@adamruch I hate this. :/ I hate that it’s happening. I don’t think it’s conducive to any good.@adamruch
@grassisleena Me too. I keep oscillating between detached curiosity and genuine anger. Its very uncomfortable.@grassisleena
@adamruch I’d try and detach more, personally. But it’s a total judgement call. I don’t see the conversation progressing anywhere helpful.
Clearly things aren’t as simple as Us vs. Them.
There’s plenty more shades of grey to dig through. While at least one Nightmare Mode contributor all but called for Adam’s head, Patricia Hernandez – the site’s editor, and the person who originally approved both pieces – was fairly level-headed in her response, if erring a bit on the apologetic side.
And now here’s my own mia culpa – this Patricia Hernandez is the very same Patricia Hernandez whose writing I somewhat rudely critiqued in my very first post on this site. Now, after writing a post calling for people not to judge a writer based on a single, short piece of writing, I feel more than a mite hypocritical. I have since read more of Patricia’s work (specifically this incredible retrospective on Fallout 2, and this movingly poetic exploration of Journey), and can confidently state that she’s a far more interesting writer than I am. So I withdraw my criticism and apologise to Patricia unreservedly. And not just because she’s good. I should never have made the comment I did about anyone’s work – it was juvenile.
The other thing I came across during the course of this was a heartbreaking Twine game by Kim Moss, who wrote the original article that unwittingly led to this mess. At least I assume they’re by the same person – she’ seems to be a bit of an Invisible Woman of the Internet. Her game recounts her struggles as a young girl forced to join the boy scouts. I’m not a girl, and I was never in the boyscouts, but somehow I could totally relate to it. That makes it a true piece of art in my book. Go experience.
The last complicated person I want to mention is the one who sent me the only outright negative response I received in response to my post. It was from the same Nightmare Mode contributor I mentioned earlier, and came in the form of a tweet:
“fuck you, you don’t speak for me.”
I don’t remember ever claiming that I did, but maybe I’m just oblivious – all this is subjective, after all. I’m not keen on people talking to me that way – in fact it generally makes me feel really crappy. But I’m not good at confrontation, and in any case I’m a little confused about how to feel here: this particular person also writes for Rock, Paper, Shotgun, which is my absolute favourite site on the internet, and a huge part of the reason that I am now in the games industry.
Like I said: complicated.
As a side note, the Nightmare mode twitter feed has noted that the massive number of comments on the controversy-stirring posts has led them to switch to an easier-to-moderate comments system, in the process deleting all of the passionate reader comments that sat underneath the two stories. Hardly anything has been said since – you can almost hear the wind pushing the tumbleweeds. I’m not sure how to feel about this – on the one hand, it seems to have diffused the conflict. On the other, it does kind of feel like history has been re-written. (Complicated.)

Thanks for writing this.
It could be easy to see my comments as me “betraying the sisterhood” in a way, but that would be insinuating that feminism is a monoculture, that we all think and feel the same, and that there’s an importance to towing “party lines”. Which is dumb. Women’s views in feminist spaces are just as varied and wide-ranging as women’s views outside feminist spaces.
I’m not going to get into whether anyone was justified in their offence, that’s not my place (or anyone’s place). But it’s worth saying that I hear the concerns raised by the women involved, and I respect them, but in this case I don’t share them.
That’s not any value judgement on what happened, it’s not dismissing it, it’s not saying “because I wasn’t offended by it, you shouldn’t be”, it’s just that in this case I wasn’t offended. I didn’t share the concerns about sexism. (And since this article is noting my views on the subject, that’s why I’m putting them out there like this. I didn’t put them out there on twitter or a blog post because I didn’t want to be seen as dismissing anyone’s feelings.)
The reasons for me feeling this way are twofold.
1) I’ve always considered Adam a feminist ally in my local games space, so to see him labelled a sexist pig was quite startling. I’ve seen him stand up against misogynistic bullshit. That’s not to say you can’t done goof every now and then, so I looked into it.
2) His article had condescending moments, no doubt about it. My eyebrow lifted itself up at a few points, thinking “Wow, he’s really getting into this…”. I feel like his response was going to be the same regardless of the gender of the author of the piece he was responding to, though. When I RT’d the original article (because I fucking loved it), we had a short discussion on it on twitter. He wanted more from it, he wanted more depth and for it to be long-form and really explore the idea behind the correlation between the NiceGuySexVendingMachine and BiowareRomanceOptions. Such is his wont, he’s an academic. He loves to explore the ever-loving shit out of something until it’s died of death. That’s what academics do.
I told him that I felt like the article served its purpose, to point out that the two things are linked, mention that it’s a little creepy, and get people to think about how similar the two things are and go from there. I read it as a jumping off point. I feel like Adam wanted more. So he wrote a reply, basically wanting to discuss it in more depth. His irritation at wanting more from the original article came through in his, I think.
Perhaps the way he went about it could have been a bit less heavy-handed, it’s not my place to say. But I honestly took it as his passion taking hold, not his want for telling these “little ladies” how it is. I saw it that an idea was thrown out there, he wanted more, so he started a discussion, the tone wasn’t great and therefore wasn’t appreciated and then the discussion on the (super interesting) topic was shut down. Which is a real shame.
All in all it’s an unfortunate clusterfuck, and I think everyone would agree there. My feelings aren’t important here, though. The only reason I’m sharing them is because the article has referred to them. The main thing I think we can take from it is everyone sitting back and thinking about how their words affected others, respect that, not dismiss it, and try to see it from their point of view.
I’d also really like to talk about how totally creepy it is that games so often rely on grinding for romance options… It’s a discussion worth having for sure. I never put two and two together and I love that it’s now something in my consciousness.
Well sheeeeeeet. Turns out someone’s over-caffeinated.
Sorry about the wall.
Thanks for the input, Leena – I think you’re pretty spot on. I’m hopeful that a few people (on whatever side of the issue) might read this and be encouraged to approach these kinds of discussions in future with a bit more awareness of (and respect for) the complexities of the human beings and communities involved.