Dec 132012
 

I had an interesting mix of responses to my previous post, where I gently suggested that one particular little internet shitstorm (on Nightmare Mode) could have been handled better. But the best thing that has come out of it for me has been a renewed appreciation for the complexities of individuals and group dynamics, from a whole variety of angles, and a welcome reminder that one should line up jumps to conclusions very carefully.

The most appreciative response I got was from Adam Ruch himself, who seemed genuinely devastated by the response his post had received. I was just calling it as I saw it, but he was thankful that someone else was willing to put themselves on the line over this. (For the record Adam and I live in the same city, but haven’t ever met.)

But I wasn’t the only one who was in his corner. Most interesting was seeing his conversation with Leena van Deventer. Leena is probably the most strident, taker-of-no-bullshit feminist games I know in person. Her Facebook and twitter often full of indignation at entitled men. (She also recently co-authored this article on the #1ReasonWhy phenomenon.) If one were to look at the recent gender/privilege conversation in a simplistic way, it would be easy enough to bundle Leena’s opinions in with the opinions of those who were attacking Adam’s article. But people are complicated. Continue reading »

Dec 112012
 

Image from Hug MarineThis is a response to the ongoing discussion about in-game relationships, gender and privilege on Nightmare Mode, sparked by Kim Moss’s You Know What’s Gross? We Often Play Nice Guys™ In Games With Romance Options, and Adam Ruch’s counter, Romancing the silicon wafer.

I’m not sure I’m in the best head-space today to write this. Then again, maybe’s my glumness may be the perfect angle to approach this topic from.

Sheri Graner Ray (co-founder of Women in Games International) gave a great talk at GCAP this year about diversity in the games industry. And one of the main things she tried to get across was that continuing to frame these types of arguments in anger ultimately doesn’t get anyone anywhere – it just leads to backlash and further conflict. That’s why #1ReasonWhy and #1ReasonToBe were so great – they were about acknowledgement of a problem and hope for the future, rather than righteous fury.

I’m a thirty-something white, male human. I’m flawed and I know it. I just want to put that out there up front. Anything I ever say is quite likely to be wrong or at least biased, in some respect or other. This is what makes it hard to be a writer – every time I put anything out there, I have to fight the fear that I’m going to upset people, make myself look stupid or like a privileged idiot, or whatever else. And these things will undoubtedly happen, because nothing I write can ever express every nuance of what I want it to. Continue reading »

Dec 062012
 

A recent Helen Lewis column on New Statesman lamenting the lack of solid games criticism in the mainstream media kicked off a bit of a shitstorm in critical circles. She’s since been good enough to post two responses to her article: the first from developer Ed Stern (“Do we really need more games criticism?”), and the second from critic Brendan Keogh (“Hells yes! But we have a lot already.”). I’d like to offer a few thoughts on Helen’s original question: why is it that despite their ubiquity, games don’t often grace the pages of traditional news/criticism publications (other than in “buying guide”-style reviews)?

As a new(ish) media form, it is natural to seek the approval and endorsement of the establishment (not pictured), even if only so that games can benefit from the kind of social support that is received by other art-forms. It is just as natural for the establishment to resist, proclaiming that what already exists is clearly more valuable than what is new. But is there something special about games that has allowed them to become so widespread in our lives, while remaining so utterly invisible when it comes to any acceptence of their cultural importance? There are no are likely numerous factors, but I’d like to look at a couple that I believe to be central. Continue reading »

Nov 282012
 

Today’s post was going to be some narrative theory stuff I’ve been working on, but it’s currently disappeared up its own high-concept backside, so instead I’d like to address something much more pressing and topical – women gamers and game-makers – and why they’re very relevant to the mission of this blog (run as it is by a thirty-something white male).

In case you haven’t heard, there’s been something of a protest/solidarity movement happening on Twitter over the last day or so, with women (and supporters) posting under the hashtag #1ReasonWhy (in answer to “why aren’t there more women in the games industry?”). The tweets have been about bringing to light the rampant sexism and abuse that females have had to deal with due to working in our industry (or even just playing games). Go check out the thread – it’s pretty sobering stuff, although it has brought out a fair bit of love and support, as well (and the #1ReasonToBe tag is providing a more hopeful flip-side).

It’s great to see this stuff being brought into the open. But the discussion needs to keep spreading and deepening if anything is to change on a fundamental level. Continue reading »

Nov 142012
 

Was that even a review? It felt like an english lit piece.
I really just want a review of the game. I’ll work out the broader implications myself. No need to talk about how awesome or in depth the plot is, I just want to know if it’s fun, how the gameplay works and if the graphics are sweet. None of which you mentioned.

– Reader comment posted by user “rowan” on Kotaku AU, a response to the Kotaku review of Call of Duty: Black Ops II, by Patricia Hernandez.

Hope can spring from the strangest of places. Having skim-read the review of a game I will never play on a site I rarely read, I came upon the above comment, and promptly went back and read the review in detail. And it made me inordinately excited, because it cemented my belief that we – the greater games industry – are having a Moment.

Continue reading »