I had an interesting mix of responses to my previous post, where I gently suggested that one particular little internet shitstorm (on Nightmare Mode) could have been handled better. But the best thing that has come out of it for me has been a renewed appreciation for the complexities of individuals and group dynamics, from a whole variety of angles, and a welcome reminder that one should line up jumps to conclusions very carefully.
The most appreciative response I got was from Adam Ruch himself, who seemed genuinely devastated by the response his post had received. I was just calling it as I saw it, but he was thankful that someone else was willing to put themselves on the line over this. (For the record Adam and I live in the same city, but haven’t ever met.)
But I wasn’t the only one who was in his corner. Most interesting was seeing his conversation with Leena van Deventer. Leena is probably the most strident, taker-of-no-bullshit feminist games I know in person. Her Facebook and twitter often full of indignation at entitled men. (She also recently co-authored this article on the #1ReasonWhy phenomenon.) If one were to look at the recent gender/privilege conversation in a simplistic way, it would be easy enough to bundle Leena’s opinions in with the opinions of those who were attacking Adam’s article. But people are complicated. Continue reading »

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Today’s post was going to be some narrative theory stuff I’ve been working on, but it’s currently disappeared up its own high-concept backside, so instead I’d like to address something much more pressing and topical – women gamers and game-makers – and why they’re very relevant to the mission of this blog (run as it is by a thirty-something white male).