This is the personal blog of Saul Alexander – writer, editor, game developer. My particular obsession is helping to shape meaningful story journeys for people, whether through helping writers shape their stories, or creating worlds where players can shape their own experiences. I am the co-founder of SeeThrough Studios, and my writing has appeared in the games Flatland: Fallen Angle (winner of the Freeplay 2012 award for Best Writing in a Game), Purgatorio, Vet Lucie Disastrous, Hear Right Now (in development), and Unstoppabot (in development). My freelance journalism has appeared on Gamasutra and in PC Powerplay magazine, among other places. I am available for freelance writing, editing and game design work.