Today’s post was going to be some narrative theory stuff I’ve been working on, but it’s currently disappeared up its own high-concept backside, so instead I’d like to address something much more pressing and topical – women gamers and game-makers – and why they’re very relevant to the mission of this blog (run as it is by a thirty-something white male).
In case you haven’t heard, there’s been something of a protest/solidarity movement happening on Twitter over the last day or so, with women (and supporters) posting under the hashtag #1ReasonWhy (in answer to “why aren’t there more women in the games industry?”). The tweets have been about bringing to light the rampant sexism and abuse that females have had to deal with due to working in our industry (or even just playing games). Go check out the thread – it’s pretty sobering stuff, although it has brought out a fair bit of love and support, as well (and the #1ReasonToBe tag is providing a more hopeful flip-side).
It’s great to see this stuff being brought into the open. But the discussion needs to keep spreading and deepening if anything is to change on a fundamental level. Continue reading »


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It’s 1993. I’m thirteen years old, and my favourite cousin is in town. He’s just been to the games shop, where I know he was picking up the latest instalment of the greatest of all game series: Quest for Glory 4. I walk in into the bedroom, hopped up on excitement, and freeze. There on the computer screen is … what?